![]() ![]() The players and GM, or Narrator, then roll against eachother the greater amount of successes winning and the number of successes determining how well they succeeded. Should the players feel they need more dice they can "burn a descriptor", each descriptor can only be burned once per game. The bidding pool is really just the toatl number of descriptors that the group has in the Aspect being used for the event, plus any base dice from Primary Affinities. A conflict is resolved by players "bidding" or in which opposing sides bid their descriptors until one side passes. All that matters is that odds are counted as successes. It doesn't matter what sided dice are used. The conflict resolution system is designed to be very rules-light and as limitless as possible. Finally there is a line for the belongings, or Possessions. Primary Affinity, the one thing that the character is truly attuned to, usually the culture the character is from and Secondary Affinities, which are skills and talents. Each Descriptor is linked to an Aspect, be it Mind, Matter, Spirit, or Chaos. ![]() The only three items that affect system rules and dice rolls are Descriptors, which really are just a more well defined version of the Description. ![]() The only things written on the character sheet are Name, being the name of the character Story, which is no more than the character's background Description, a combination of a physical description as well as a brief synopsys on their emotional characteristics. There are a variety of races, as well as the ability to be a "newcomer" and design your own characteristics.Ĭharacter creation is a set of descriptives which can be as vague as "strong" or as defined as "quick as a snake on a hot day with an attitude". The land and weather is never just okay, it flows from one end of the spectrum to another, either being near-paradise or so bleak and dismal it's disheartening. Mists randomly appear and can shift one scenic vista into another. In the world of Maelstrom a person might go to sleep one night near a mountainside and wake up next to a swamp without ever moving. The world of Maelstrom is an everchanging world, more fantasy orientated than sci-fi, although magic has been broken down into a pseudo-science. Not enough? Read on, then, and perhaps you'll get it. The easiest way to describe the game is the chaotic world changing of Everway, meets the freeflowing of Amber, and a near-diceless sytem of Aria. The easiest way I can think of to describe the game is Amber and Everway meet Aria. Publishers use these marks when books are returned to them.Maelstrom Storytelling. Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book.If excessively worn, they will be marked as "tray worn." Flat trays for SPI games are not graded, and have the usual problems.If excessively worn, they will be marked as "card worn." The cardboard backing of miniature packs is not graded.In most cases, boxed games and box sets do not come with dice.Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price. Boardgame counters are punched, unless noted.Major defects and/or missing components are noted separately.Example, EX+ is an item between Excellent and Near Mint condition. A "plus" sign indicates that an item is close to the next highest condition.When only one condition is listed, then the box and contents are in the same condition. Boxed items are listed as "code/code" where the first code represents the box, and the second code describes the contents.
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